After the launch of Gris, a ravishing sport exploring grief, the staff at Nomada Studio in Barcelona wanted an extended break. They spent round half a 12 months not even serious about what was subsequent, avoiding phrases like “Unity” or “sequel.” Finally, director Conrad Roset, who grew to become a dad or mum throughout that point, got here up with the thought of an analogous expertise that will introduce a brand new companion, permitting gamers to attach with and care for one more character.
“I advised him, no drawback, so long as it’s not a four-legged animal, you are able to do no matter you need,” says lead producer Roger Mendoza, noting that animating critters with a lot of legs will be “fairly painful.” However the director was in a position to make the case for a sport referred to as Neva a few younger lady who goes on an emotional journey with a magical fox creature. “I believe it was value it,” Mendoza admits.
Neva launches on October fifteenth (it’s coming to PC, Swap, Xbox, and PS5), and like Gris, it’s a stunningly animated 2D journey. Gamers tackle the position of a younger lady caring for a younger fox pup named Neva, attempting to usher it to security in a world crammed with darkish forces that look ripped out of Spirited Away. It solely takes round 5 hours to complete, however the sport spans an extended time frame; every chapter is a distinct season, and also you see the fox develop over time. At first, it’s a comparatively helpless pup, however by the top, it turns into your protector.
Neva and Gris share loads in frequent: the brief size, approachable gameplay, unbelievable artwork and animation, and narrative that’s advised nearly fully with out phrases. (Neva does have some voice appearing, however it’s a number of variations of the heroine calling out Neva’s identify. “I believe we recorded 500 other ways of claiming Neva,” jokes Mendoza.) However the brand new sport additionally introduces two main options: not solely a second character but in addition fight.
“When she’s not with you, you actually really feel it.”
In response to Mendoza, the latter was impressed by the previous. “[The addition of Neva] was in a method the place the fight got here from — we thought it could be mechanic to convey collectively the truth that there’s a companion now,” he explains. Early on, you must combat to guard the fox, however as she grows up and adjustments, so, too, does that dynamic. “Now she’s the one who’s caring for you,” Mendoza says. “When she’s not with you, you actually really feel it. Fight felt like a great way to tie all the things collectively.”
This offered a lot of design challenges, most notably when it comes to accessibility. One in all Gris’ largest strengths was how simple it was to select up and play; it even labored effectively on a smartphone touchscreen. However the added layer of complexity that comes from fight and a companion meant that Neva “isn’t as approachable as Gris,” based on Mendoza. “That’s one thing that we knew early on; the second you add extra controls, it turns into harder.” To account for this, the builders designed the sport from the start with a narrative mode, the place you possibly can’t die in battle. “That was a solution to attempt to discover the best steadiness,” he says.
The success of Gris — the sport sold more than 3 million copies to date — gave the studio the boldness to each push in these extra bold instructions but in addition proceed to pursue its strengths. One of many main learnings from that sport, based on Mendoza, was that “you are able to do a powerful narrative with out the necessity for phrases. It’s one thing that we had no thought if it could work on Gris.” Neva takes issues a step additional, with a extra direct storyline that covers a lot of matters concurrently — not solely the evolving nature of a parental relationship but in addition overt themes about environmental destruction. Once more, this story is conveyed nearly fully via artwork, sound, and animation.
The opposite main studying from Gris was extra sensible. One of many predominant causes that sport’s improvement was so anxious and required such an extended post-launch trip was that the staff was comparatively small. Actually, solely two programmers labored on Gris in any respect, forcing a lot of late nights and lengthy hours. Now that many members of Nomada are just a little older, with households of their very own, work-life steadiness is a a lot larger precedence. And so one of the vital vital adjustments between Gris and Neva was a seemingly easy one: “we employed extra programmers.”